STAR WARS: INVASION OF SEROLONIS
"It is such a quiet thing... To fall. But far more terrible is to admit it"
Darth Traya
The Clone Wars have begun. The Republic has arrived. Winning the battle may be the easy part.Welcome to Serolonis.
It is 22 BBY, and the galaxy is embroiled in the deadly Clone Wars. From the Outer Rim, worlds are choosing sides as the Republic and the Confederacy of Independent Systems fight for supremacy.
Now, the reclusive world of Serolonis has chosen to side with the Confederacy.
The Republic has sent the 41st Corps to capture the planet and secure key centres and installations to ensure that Serolonis does not become a staging post for further assaults across the Outer Rim.
But Serolonis is no ordinary planet.
The planet's politicians are polarised, its civilians caught between two armies, with Separatist resistance growing by the day. And with them comes the whisper of someone pulling strings from the shadows.
You are a Jedi Knight or Jedi Padawan, commanding your own Legion of clone troopers.
Choose your Legion and command your troops. Will you follow orders? Will you protect the civilians when it comes to your own soldiers? Will you believe what you are being told?
And if the locals turn against you, will you strike them down?
This isn't just a campaign about winning the war. Your choices will dictate whether public opinion turns against the Republic, or if political unrest and sabotage can be quelled.
Sometimes it's not the right thing to do that wins you friends and influence people. And often, it's not the orders you follow that get you into the most trouble.
The Republic has arrived in Serolonis.
The Separatists are waiting.
The people are watching.
The Clone Wars have begun.
Remember General...
The battle for Serolonis has only just begun.